BO3 Easter Egg ยท Der Riese Remake

The Giant

The legendary Group 935 facility returns in BO3. Link the three teleporters to unlock Pack-a-Punch, find Richtofen's hidden radio messages, shoot the glowing ravens, and trigger the secret cinematic to uncover the true fate of the Origins crew.

18 Quest Steps
1โ€“2h Avg Time
โ˜…โ˜…โ˜† Difficulty
1โ€“4P Players
๐ŸŽ’

Recommended Loadout

Pre-Game
๐Ÿ’ŠPerks Priority
Jugger-Nog
Always first โ€” mandatory survival perk
Speed Cola
Faster reloads when running training circuits
Double Tap II
Doubles fire rate and bullet damage โ€” excellent with any AR
Quick Revive
Solo lifesaver; essential on this small, dense map
Weapons
KN-44 or HVK-30 (PaP)
Best sustained DPS for round survivability
L-CAR 9 or Kuda (secondary)
Fast-firing backup for tight corridors near the teleporters
๐Ÿง Gobblegums
Perkaholic
All perks instantly โ€” powerful on this straightforward map
Temporal Gift
Power-ups last longer โ€” great during crowded training runs
๐Ÿ’ก
The Giant Tip The main quest on The Giant is lighter than other maps. It involves finding 5 radio messages, shooting 3 glowing ravens, and performing one final interaction. All of this can be done solo while playing normally. Focus on opening all areas early.
โšก

Turn On the Power

Rounds 1โ€“2
STEP 01
Turn on the main power switch in the facilities
The main power switch is located in the lower level of the facility โ€” buy the 1000pt door from spawn toward the catwalk area, then take the stairs down to the lower factory floor. The power switch is on the wall next to the large machinery. Activating it powers all teleporters and traps.
Required First
STEP 02
Open all three teleporter areas (buy the zone doors)
Three areas contain teleporters โ€” Teleporter A (Catwalk area), Teleporter B (Lower factory), Teleporter C (Laboratory wing). Buy the doors to each before attempting to link them to PaP. Budget roughly 3000โ€“4500 points to fully open the map.
Open Map
๐Ÿ”—

Link All 3 Teleporters to Pack-a-Punch

Rounds 3โ€“5

All three teleporters must be linked to the Pack-a-Punch machine before PaP becomes accessible. Each teleporter has a pad in the map and a corresponding receiver panel near the PaP. Stand on the pad for 10 seconds to complete the link โ€” zombies still spawn, so be prepared.

STEP 03
Link Teleporter A โ€” Catwalk / Spawn Side
The Teleporter A pad is on the main catwalk level near the spawn stairs. Stand on the glowing teleporter pad and interact โ€” hold the interact button for 10 seconds while defending yourself. The screen will flash when linked.
Teleporter A
STEP 04
Link Teleporter B โ€” Lower Factory Floor
Teleporter B is on the lower factory floor, near the power switch area. Stand on the pad and hold interact for 10 seconds. The factory floor has multiple zombie entry points โ€” kite zombies in a loop to avoid being cornered during the link.
Teleporter B
STEP 05
Link Teleporter C โ€” Laboratory Wing
Teleporter C is in the laboratory wing (the room with the chemical tanks). This area has tight corners โ€” pre-clear the room with a quick round end before attempting to link. Same 10-second hold required.
Teleporter C
STEP 06
Pack-a-Punch your weapon (now unlocked)
After all 3 teleporters are linked, the Pack-a-Punch machine activates in the central room (accessible via any of the three teleporters โ€” use the teleporter to warp directly to PaP). Upgrade your primary weapon to at least Tier 1 before proceeding.
PaP Active
๐Ÿ“ป

Find All 5 Radio Messages

Any Time
๐Ÿ’ก
Story Context The radios are Richtofen's personal audio logs recorded in the original Der Riese facility. Activating all 5 reveals his plan to swap souls with Maxis, and is required before the final Easter Egg step can be triggered.
STEP 07
Radio 1 โ€” Near the spawn room entrance
On the table to the left as you first leave the spawn room. It looks like a small reel-to-reel tape recorder. Hold interact to play it. This log describes Richtofen's early experiments with the MTD teleporter.
Radio 1
STEP 08
Radio 2 โ€” On the catwalk above the factory floor
On the upper catwalk walkway โ€” on a metal shelf between the first and second support pillars. You'll pass it naturally when moving toward Teleporter A. This log discusses Maxis's disapproval of certain experiments.
Radio 2
STEP 09
Radio 3 โ€” Lower factory floor, near the generator
On the lower factory floor next to the large generator housing (near Teleporter B). On a workbench in the corner. This log is Richtofen's reaction to the first successful teleportation test.
Radio 3
STEP 10
Radio 4 โ€” In the laboratory wing, on a side counter
Inside the lab wing near Teleporter C. On a counter by the chemical vats on the right side of the room. Richtofen's log here reveals his plan to trap Maxis and Samantha inside the MTD teleporter.
Radio 4
STEP 11
Radio 5 โ€” In the PaP teleport room, near the main console
In the central Pack-a-Punch room โ€” teleport there using any linked pad. The final radio is on a desk near the main control console. This is Richtofen's final pre-incident log before the accident that separated the Origins crew across dimensions.
Radio 5
๐Ÿฆ

Shoot the 3 Glowing Ravens

After Radios
โš 
All 5 Radios First The ravens only appear and glow after all 5 radio messages have been played. If the ravens aren't glowing, check that you haven't missed a radio. Ravens can appear in multiple locations โ€” they're brief, so react quickly.
STEP 12
Shoot Raven 1 โ€” Catwalk area, perched on a railing
After all radios are found, ravens spawn in fixed locations. Raven 1 perches on the catwalk railing above the spawn-side stairs. It glows with a soft blue-purple aura. Shoot it with any weapon โ€” one hit is enough.
Raven 1
STEP 13
Shoot Raven 2 โ€” Near the lower floor power switch
Raven 2 sits on a pipe or beam near the main power switch on the lower factory floor. Look up when near the switch โ€” the raven may also be on the overhead walkway directly above the switch panel.
Raven 2
STEP 14
Shoot Raven 3 โ€” Laboratory wing, on a tank or shelf
Raven 3 is in the laboratory wing near Teleporter C, resting on top of one of the large chemical storage tanks. Look for its faint glow near the ceiling of the lab. Shoot it with any weapon.
Raven 3
๐Ÿงช

Richtofen's Final Step โ€” The Secret Cinematic

End Game
STEP 15
Shoot the 3 hidden teddy bears (side Easter Egg)
Three teddy bears are hidden across the map โ€” shoot all three to unlock the "Little Resistance" achievement/trophy. Bears are found: one near the spawn room lockers, one on the upper catwalk behind a barrel, and one in the lab wing on a shelf. This step is optional but ties into the full Easter Egg narrative.
Optional โ€” Achievement
STEP 16
Return to the PaP room and interact with the MTD machine
After all 5 radios and all 3 ravens are complete, teleport into the Pack-a-Punch room and walk up to the main MTD (Matter Transference Device) console. Hold interact to activate it. A secret audio log plays โ€” it's a recording of Richtofen's plan as observed by an alternate Richtofen.
Required
STEP 17
Trigger the secret ending cinematic
After the audio log plays, a cutscene triggers showing the Origins crew (Richtofen, Dempsey, Takeo, Nikolai) observing the events of Der Riese from outside, confirming they are from an alternate timeline. The scene sets up the overarching Black Ops 3 Zombies storyline.
Story Complete
STEP 18
Bonus: Activate the Fly Trap (side Easter Egg)
The Fly Trap is a fan-favourite side Easter Egg from the original Der Riese. Kill zombies in a specific order on 3 traps (electric, zipline, and teleporter traps) to light them up in sequence. Successfully triggering the Fly Trap plays a special sound cue and rewards a full ammo drop.
Optional โ€” Fan Favourite