A twisted 1940s noir metropolis controlled by the Shadowman. Four damned
souls โ the Magician, Fighter, Femme Fatale, and Cop โ must perform
rituals, craft the Apothicon Servant Wonder Weapon, survive the Shadow
Realm, and seal the Shadowman in the Summoning Key.
28Quest Steps
3โ4hAvg Time
โ โ โ Difficulty
4P Rec.Players
๐
Recommended Loadout
Pre-Game
๐Perks Priority
Jugger-Nog
Mandatory โ this map's tight alleyways punish low HP
Reloading mid-horde in alleyways is lethal without it
Widows Wine
Slow down grabbing Margwas โ essential in shadow realm
Weapons
HVK-30 or L-CAR 9 (PaP Tier 2)
Best sustained DPS for ritual steps; HVK-30 is meta
Apothicon Servant (WW)
Tenacious black hole suction โ best non-upgraded WW in BO3
๐ง Gobblegums (BO3)
Perkaholic
All perks โ vital on this map's perk positions
Slaughter Slide
Kills while sliding โ useful during shadow realm escape sequences
โ
Choose Your Character
Each of the 4 characters (Magician, Cop, Fighter, Femme Fatale) has a
different symbol required for the pack-a-punch ritual. Your
symbol is shown on the GobbleGum machine near spawn. Note it down
before doing anything else.
โก
Unlock Pack-a-Punch
Rounds 1โ5
Unlike other maps, PaP here is locked behind a ritual. Each player must
complete their own ritual in the shadow realm to unlock the PaP machine
for everyone.
STEP 01
Identify your character's unique symbol at spawn
Near the spawn GobbleGum machine, look at the circular icon above
your character's portrait. This symbol corresponds to your ritual
table location. You'll need it in the shadow realm.
Required First
STEP 02
Collect a Sword of Ra from the shadow realm
Enter the shadow realm by interacting with a glowing rift (watch
for purple crackling portals at street level). Inside, locate
a Sword of Ra on its altar and carry it back through the rift
to the real world. Do not die โ dropping the sword resets it.
Shadow Realm
STEP 03
Complete your character's ritual with the sword
Take the Sword of Ra to the ritual table matching your character
symbol. Perform the ritual โ this takes 60 seconds of standing
near the table while defending against zombie waves.
Each player must perform their own ritual.
All 4 Players
Magician's Table: In the underground club (enter from the jazz bar alleyway)
Cop's Table: In the police station holding area (second floor)
Fighter's Table: In the boxing gym (south-east district)
Femme Fatale's Table: In the burlesque backstage room (theatre district)
๐ก All 4 rituals can be completed simultaneously in a squad โ much faster.
STEP 04
Use all 4 completed swords (in the shadow realm) to unlock PaP
After all 4 rituals are done, enter the shadow realm together.
All 4 players place their completed swords on the central altar
simultaneously. The Pack-a-Punch machine then unlocks in the real
world (appears in the canal plaza area).
Unlock PaPAll 4 Simultaneously
๐ฉธ
Complete the 4 Character Rituals
Mid-Game
๐ฎ
The Magician
Location: Underground Jazz Club Objective: Kill 10 Parasites while standing in the ritual circle
๐ฎ
The Cop
Location: Police Station 2F Objective: Kill 10 zombies with your pistol (Iron Sights only)
๐ฅ
The Fighter
Location: Boxing Gym Ring Objective: Melee 20 zombies while standing in the ring boundary
๐
Femme Fatale
Location: Theatre Backstage Objective: Kill 20 zombies with explosive damage in the ritual area
STEP 05
Complete the Magician's Ritual โ Underground Jazz Club
Kill 10 Parasites (flying skull enemies) while standing inside
the glowing circle. Parasites only spawn in the shadow realm in
this area โ enter via the rift in the alley outside the club.
Ritual 1
STEP 06
Complete the Cop's Ritual โ Police Station
Kill 10 zombies with your pistol in iron-sights mode while in
the police station ritual area. You cannot ADS with any other weapon
โ only iron sights counts. A basic pistol works fine unupgraded.
Ritual 2
STEP 07
Complete the Fighter's Ritual โ Boxing Gym
Melee-kill 20 zombies while standing in the boxing ring
boundary. Only melee inside the ring counts โ kills outside
the ropes don't register. The ring accommodates all
4 players if needed.
Ritual 3
STEP 08
Complete the Femme Fatale's Ritual โ Theatre Backstage
Explosively kill 20 zombies in the backstage area. Grenades,
RC-XDs, grenade launcher attachments, and explosive weapons all count.
The Apothicon Servant's void detonations also count as explosive kills.
Ritual 4
๐ฆ
Craft: Apothicon Servant
Wonder Weapon
STEP 09
Find Apothicon Servant Part 1 โ Mouth Piece (shadow realm)
Enter the shadow realm and look for a glowing purple organic part
floating near the central plaza fountain. It cycles between 3 spawn
positions inside the shadow realm โ check all three if it's not
at the first.
WW Part 1
STEP 10
Find Apothicon Servant Part 2 โ Parasite Body
Kill the special glowing Parasites (their colour is brighter
than normal Parasites) in the shadow realm. One of them randomly
drops the Parasite Body part. They can spawn in any shadow realm zone.
WW Part 2
STEP 11
Find Apothicon Servant Part 3 โ Eye from the Margwa
Kill a Margwa (3-headed tall creature) with a melee kill to its
open mouths. The Margwa drops the Eye component. Margwas spawn
every 4โ5 rounds in the main game world โ be ready to
melee-finish one when it spawns.
WW Part 3
When a Margwa spawns, immediately equip a melee weapon (knife).
When one of the three socket mouths opens and glows, sprint up and melee it directly.
After hitting all three, the Margwa staggers. Hit the main weak point on its body with your gun.
For the Eye drop: make the final kill via melee โ not with a gun. A melee-finish is required.
โ Do NOT use the Apothicon Servant on a Margwa โ it instantly kills it but may prevent the Eye drop.
STEP 12
Build the Apothicon Servant at the workbench
Three workbenches are on the map (canal plaza, theatre, police station).
Take all 3 parts to any workbench and hold interact to assemble
the Apothicon Servant Wonder Weapon.
Build WW
๐
Shadow Realm Steps
Late Game
STEP 13
Locate all 3 Gateworm spawn positions in the shadow realm
Inside the shadow realm there are 3 sealed "egg pods" on walls.
Use the Apothicon Servant's alt-fire (hold fire button) to shoot
each pod โ this extracts a Gateworm from it. Collect all 3.
Required
Pod 1: Shadow realm, on the wall directly above the canal plaza bench (look up).
Pod 2: Shadow realm, inside the boxing gym's shadow version โ on the south wall.
Pod 3: Shadow realm, in the theatre district โ on the wall near the exit rift.
๐ก The Apothicon Servant must be charged (at least 3 ammo) to open each pod.
STEP 14
Place the 3 Gateworms in the Summoning Key altar (underwater canal)
The Summoning Key altar is underwater in the canal (accessed via
the submerged street entrance). Dive in and place all 3 worms on
the altar. This is briefly underwater โ hold your breath.
The altar glows gold when all 3 are placed.
Required
๐ฏ
Final Steps
Late Game
STEP 15
Retrieve the Summoning Key from the altar
After placing the worms, the altar empowers the Summoning Key.
Re-enter the underwater canal and collect the Key from the altar.
You now hold the Summoning Key as a special item.
Required
STEP 16
Lure the Shadowman to consume the Key trap
The Shadowman (giant shadowy entity) periodically appears in the
sky above the city. When he appears, use the Summoning Key
(throw it like a grenade toward him) while he hovers in position.
This stuns him and initiates the boss sequence.
Boss TriggerTime window ~10 sec
๐
Boss Fight โ The Shadowman
End Game
STEP 17
Enter the boss arena via the rift portal
When the Shadowman is stunned, a giant rift portal opens in the plaza. All players must enter it within 30 seconds.
Required
[Boss]
The Shadowman โ Keeper of Darkness
A corrupted Keeper empowered by the Apothicons. The boss fight takes place in a dark alternate dimension. The Shadowman cannot be killed by conventional weapons โ he must be sealed using the Summoning Key.
1
Phase 1 โ Destroy the 3 Margwa Shields
Three Margwas appear simultaneously and protect the Shadowman's orb with their energy. All 4 players must each focus on one Margwa simultaneously โ if Margwas are killed too far apart in time, they respawn. Kill all 3 Margwas within a 5-second window by coordinating attacks.
2
Phase 2 โ Strike the Shadowman's Core
When all 3 Margwas die simultaneously, the Shadowman's glowing core is exposed briefly. All players immediately unload their Apothicon Servants and PaP'd weapons at the core. This window lasts only 8 seconds before the Shadowman re-shields. The cycle repeats 3 times total.
3
Phase 3 โ Use the Summoning Key
On the 3rd cycle, after the final Apothicon Servant volley, a prompt appears to use the Summoning Key. The Key holder throws it at the descending Shadowman. All other players must keep him stationary by shooting his legs. The Key seals him, triggering the victory cutscene.
๐ Boss Survival Tips
Margwa sync is everything โ call out "hitting now" and count down from 3 before the final shot on your Margwa.
All 4 players should hold full Apothicon Servant ammo when entering Phase 2 damage windows.
During Margwa fighting, stay mobile โ the Shadowman fires shadow bolts that 1-hit DBNO at full health.
The Key holder should not engage Margwas โ conserve Widows Wine for Phase 3 grab prevention.
If a player is downed in Phase 3, a teammate can revive quickly โ the Key prompt waits until the holder activates it.